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ROUNDCTRL (RoundCtrl)

About

About RoundCtrl

RoundCtrl turns your CS2 matches into stats you can actually use: what you did well, what cost you rounds, and how you're trending. If we don't have the data for something, we show a dash instead of guessing.

Where the data comes from

  • Your matchmaking gamesLive

    Connect your match history in Settings and we pull in your Premier, Competitive and Wingman demos automatically. Every match gives stats for all ten players.

  • Demos you uploadLive

    Got a demo from a scrim or a match we missed? Drop it in and you get the full round-by-round breakdown.

  • SteamLive

    Names, avatars and profile links. Steam doesn't share match history on its own, which is why we use demos.

  • FACEITLive

    Match history and Elo for players with a FACEIT account.

How we keep it honest

  • No data means a “—”, never a made-up zero.
  • Every stat tells you how many matches or rounds it's based on, so you know when a sample is small.
  • Rating charts only show ratings we actually saw. We don't fill in the gaps.
  • When you compare players, everyone gets the same time range and the same formulas.
  • The RoundCtrl Rating is an open formula, shown below. It isn't HLTV's or Leetify's rating.

What the stats mean

RoundCtrl Rating Rating
Your overall impact in one number. 1.00 is about average, and anything above is a good game. Built from kills, deaths, assists, KAST and damage. The full formula is on the About page.
K/D ratio K/D
Kills divided by deaths.
Win rate Win%
How many of your matches you won. Draws don't count as wins.
Headshot % HS%
How many of your kills were headshots.
Average damage per round ADR
How much damage you deal per round. Overkill damage doesn't count, so a 1-HP enemy is worth 1.
KAST KAST
How many rounds you made a difference in: you got a Kill, an Assist, Survived, or got Traded.
Opening duel success Open%
How often you win the first fight of the round when you're in it.
Clutch success Clutch%
How often you win the round when you're the last one alive on your team.
Utility damage / round UD/R
Damage from your HE grenades and molotovs, per round.
Enemies flashed / round EF/R
How many enemies your flashbangs blind per round.
Flash assists / match FA/M
Kills your teammates get on enemies you flashed, per match.
Trade kill % Trade%
How often your kills avenge a teammate who just died (within 5 seconds).

The RoundCtrl Rating formula

It's the community's well-known approximation of HLTV Rating 2.0, using per-round averages (KPR = kills per round, and so on):

Impact = 2.13·KPR + 0.42·APR − 0.41
Rating = 0.0073·KAST% + 0.3591·KPR − 0.5329·DPR + 0.2372·Impact + 0.0032·ADR + 0.1587

A few details

  • Warmup doesn't count.
  • A trade is a kill on someone who killed your teammate in the last 5 seconds.
  • “Enemies flashed” only counts enemies blinded for more than 1 second. Team flashes don't count.
  • Team damage and team kills don't count toward your stats.
  • A clutch starts when you're the last one alive on your team, and you win it if your team takes the round.

The fine print

RoundCtrl is an independent project. It isn't affiliated with Valve, Steam, Leetify, Scope.gg, CSStats.gg or FACEIT. Counter-Strike and Steam are trademarks of Valve Corporation. See our privacy policy and terms.